This game mechanic is a variant of the "quadratic voting" procedure one of us invented, which is now widely used outside of games as well, as we will explore below.[1] Because of the logic above, it aggregates not just the **direction** of individual preferences but also their **strength**. Thus, when individual action is independent, it can lead to decisions based not just on "the greatest numbers" but **"the greatest good for the greatest number"**.
https://en.m.wikipedia.org/wiki/Quadratic_voting
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